![]() ![]() Ryo is a dull and stoic individual with as much personality as a lobotomised sloth. You’re still expected to spend a lot of time talking to everyone in the hopes that someone will spill a tidbit of information, forcing you to listen to the poor voice acting until your next clue is revealed.įrom the second I started playing, The pace of Shenmue 3 was grating, causing frustration due to the lack of any feeling of progression, whether from the story or the character. Combat still lacks any feeling of real impact movement is still clunky, and every kind of progression feels slow. There are literally no technical improvements to the series. There’s something so familiar about Suzuki’s long awaited follow-up, so much so that it feels as if you’ve been transported back to the early 2000s as if everything that followed never happened. Sure, Shenmue I and II were remarkable, and unquestionably ahead of their time, but is there a place for a sequel almost two decades since the last game in the story was released? So much has changed for game developers, with advancements being made with every new year. In many ways, Yu Suzuki’s revenge story set the benchmark in what video games could be, how we could live a life through them, and inspired those that came after to create an immersive, living and breathing world. Shenmue came out before Rockstar Games were making world class open-world games like GTA V and Red Dead Redemption, before Bethesda released fantasy life sims like Skyrim and Fallout 3, and before the Yakuza series became as successful as it did.
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